Map Comments and Log Notes – Cogmind / Grid Sage Games
Back in August I was watching the first Tone-MTF combo stream, and listening to them repeatedly strategize aloud so they could collaborate brought more than the usual planning talk to…
Back in August I was watching the first Tone-MTF combo stream, and listening to them repeatedly strategize aloud so they could collaborate brought more than the usual planning talk to…
The updates to Cogmind’s fabrication system aren’t exactly an “overhaul” to the extent seen with our other Beta 11 modifications in this series, and not like the one back in…
Cogmind is now in its 9th year of continuous development, so as usual let’s take a look at the past year of progress in yet another annual review! Although most…
I’ve described a few times (most recently when introducing Cargo Convoys) how Cogmind’s world is divided into two primary types of maps: main areas and branches. There is technically a…
For years now I’ve been planning to eventually create a menu for accessing Cogmind’s lesser-used “special commands,” features not only requiring the keyboard, but even all assigned to Shift-Alt key…
A decade of development into a huge project is almost unavoidably going to accumulate some amount of cruft. Mechanics that are never quite worth taking advantage of, items that haven’t…