A Questionnaire
For a pretty long while, we planned and prototyped a game that we called Behind Stars and Under Hills. After we pitched the first prototype to publishers, we kind of…
For a pretty long while, we planned and prototyped a game that we called Behind Stars and Under Hills. After we pitched the first prototype to publishers, we kind of…
In the early stages of developing a game, once I have the idea and the feelings of the game down solid, my approach is to throw everything I can think…
There’s nothing like writing down all the rules for a game to keep yourself honest. You can quickly see if complexity is spiraling out of control, and, most importantly, you…
The Art of Music and Sound Design Working on a new project here at SoundOctave, it’s like starting a new journey, you know the starting point and the finishing line…
I got my start in game design doing traditional Rogue-likes. My first game was 100 Rogues(now sadly rendered unplayable due to a combination of iOS updates and a long story…
Most of my games and prototypes lately are very board gamey and almost always involve dealing random “cards” to create a hand of cards. For example, in Subterfuge players have…
Honestly, all you really need to do to make a mini boss or other “strong” enemy stand out is to give them a significant boost in health. Players tend to…
April 21, 2022 · 7 min read Dazzling your players with top-flight multiplayer experiences on mobile isn’t half as demanding as it used to be. But you still need to…