I’m new to Cocos. Our team is looking for a new home after what happened to Unity. We’re trying out Cocos Creator and liking it.
Over at Godot reddit, someone posted a detailed break-down of why Godot’s engine bindings will result in some bad performance. I can’t post the link, but you can search for “godot is not the new unity the anatomy of a godot api call”
I’m a technical designer / application engineer, so I don’t like to work in engine code, but I also care a lot about performance.
How does Typescript interact with the cocos engine?
Is it JIT?
Will we run into similar performance bottlenecks outlined in the article while using Cocos Creator on Android / iOS?