The gang discusses Fire Emblem: Three Houses, the latest entry in the long-running tactics RPG series. We dig into how Three Houses uses its character development mechanics to encourage the player to invest in their characters both mechanically and emotionally. We then contrast this approach with those taken in XCOM 2 and Darkest Dungeon to see how each game uses its systems to reinforce its unique themes and tone.
Questions? Comments? Need to share some sweet fanart of your favorite FE student? Contact us on Twitter or email email@example.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!
Header image from Fire Emblem: Three Houses by Intelligent Systems and Koei Tecmo Games