I just joined Instagram for the first time this week and discovered the drawing that accompanied my quarantine essay, “Dear Daughter,” was posted there. The autobiographical essay was the first memoir type of writing that I had ever published and it was later included in Covid-19 memory projects and in ArtsWestchester‘s exhibition, “Together apART: Creating During Covid.”  During the pandemic, I discovered what it was like to be considered an artist.

I had also reconnected with Cori Myers (or Gameinatrix) from Gamer Girls Radio (GGR), the longest running all-female gaming podcast in existence.   

I learned after-the-fact that I had been included in GGR’s March 2021 spotlight of Amazing Asian Women in Tech, Gaming, and Streaming. Thank you!

At the same time, I’ve been interviewing hiring managers and updating my webinar on game writing portfolios. What I’ve learned is that hirers are eager to discover that next great writer and find that diamond in the rough. In my webinar, I’ll tell you how to make sure they notice you.

Save the Date!  Saturday, April 30 will be the next webinar date.

If you’re applying to game writing jobs, you want your writing portfolio to stand out. Let your game writing portfolio rise to the top!

In May, I’ll debut a brand new webinar dedicated to demystifying the writing test. 

Sande Chen is a writer and game designer with over 20 years of experience in the industry. Her writing credits include Independent Games Festival winner Terminus and the PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild Award in Videogame Writing. She is the co-author of Serious Games: Games That Educate, Train, and Inform, a founding member of the IGDA Game Design SIG, and an expert in the field of educational game design.


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